Tenebris: Terra Incognita Tenebris Guides Hub
From your first Misty Wastes sortie to Great Glacier world bosses—practical walkthroughs for version 1.0.
Welcome to the Guides Hub for Tenebris: Terra Incognita, the single-player turn-based tactical RPG from Phantasmica Studios. Version 1.0 launched on 14 September 2026 after Early Access began on 30 September 2024. You command survivors of the crashed starship Solaris against coordinated bug swarms, Pyrite Tree cave threats, Necronoms, and 17 bosses across biomes that reward careful planning over rush tactics.
This hub is the map for every how-to on the wiki. Start with onboarding if you just installed the game, then branch into combat systems, ship management, exploration, and boss prep. Cross-check hero preferences on the Tier List Hub and roster notes on the Players Hub when you are ready to specialize builds.
Recommended reading order
- Getting Started — first-hour checklist, Solaris orientation, early squad roles, and how to spend scarce resources without stalling progression.
- Combat Tactics — positioning, armor stripping, burning, taunts, focus fire, initiative control, and field professions (Hacker, Reanimator, Strongman, Marauder, Scout).
- Solaris Base — ship bays, hospital, warehouse, cryo hiring, bay upgrades, and crew NPC quests from the commander, security chief, doctor, engineer, and warehouse manager.
- Biomes & Map — Misty Wastes foothold, Pyrite Tree caves, Great Glacier routes, mission icons, and loot habits that fund your expedition.
- Bosses — prep checklists, early fight notes for threats like Venenum Ballus, flamethrower tips for Pyrite bugs, and high-level world boss expectations.
- Equipment & Arsenal — rarity tiers, shop versus mission drops, legendary at ~21, mythic at ~30, and implant synergies.
- Story Walkthrough — pacing ~48 story missions from Misty Wastes through Pyrite into the Great Glacier, plus EA→1.0 save-wipe notes.
What these guides assume
Tenebris is Steam PC, single-player, with no multiplayer and no redeem codes. Difficulty modes exist—including punishing options where heroes can die permanently—so pick a setting that matches how much you want to memorize enemy patterns. Inspirations from Darkest Dungeon, XCOM, and Disciples show up in roster pressure, positional combat, and specialization depth: five starter archetypes expand through career promotions around levels 11 and 21 into a roster of 23 heroes with full talent trees.
Core archetypes you will meet early include Miles (DD marine-style damage), Pellentes (sniper), Defencor (tank), Medicus (healer), and Technicus. Advanced lines such as Impetum, Sancto, Vidua, Legionnaire, Centurio, Phoenix, Librator, and Ignifer appear as you promote careers. Enemy design escalates from Misty Wastes swarm chemistry into cave specialists and later Necronoms that demand fresh tactics—not just bigger guns.
How to use this hub during a campaign
Treat each guide as a living reference, not a spoiler dump. When a mission icon on the global map lists a recommended level band, skim the matching biome section before you launch. After a wipe, jump to Combat Tactics and ask whether armor was stripped before DoTs, whether the tank held taunt uptime, or whether you overextended melee into a knockdown threat. When the hospital is full and the warehouse is empty, Solaris Base helps you prioritize bay upgrades and crew tasks that unlock technologies and recruit quality.
Boss nights should start on the ship: heal fatigue, check ammo and flamethrower coverage, then read the relevant section in Bosses. Exploration nights belong to Biomes & Map—especially when you first unlock Pyrite caves or push into the Great Glacier content added for the 1.0 era. Gear nights belong to Equipment & Arsenal; campaign pacing nights belong to Story Walkthrough.
Companion wiki sections
- Tier List Hub — relative strength notes when choosing promotions and party cores.
- Players Hub — hero and archetype context for roster planning.
- Updates Hub — patch and release timeline context after major content drops.
- Links Hub — official store and community pointers.
Return here whenever you unlock a new biome, hit a career gate, or prepare a world boss. The expedition survives on disciplined loops: sortie, loot, heal, upgrade, promote—then push the map again.
Frequently Asked Questions
Quick answers to the most common questions.
Which guide should I read first in Tenebris: Terra Incognita?
Start with the Getting Started guide for Solaris orientation and early squad setup, then move to Combat Tactics before harder Misty Wastes missions.
Does this wiki cover multiplayer or redeem codes?
No. The game is a Steam single-player tactical RPG with no multiplayer and no redeem codes. Focus on builds, biomes, and boss prep instead.
Where do I learn about ship upgrades and hiring?
See the Solaris Base guide for bays, hospital, warehouse, cryo recruiting, and crew NPC tasks.
How many heroes and bosses does version 1.0 include?
Version 1.0 features 23 heroes with talent trees and 17 bosses. Use Bosses and the Players Hub when planning late-game parties.