Updates

Tenebris: Terra Incognita Version 1.0 Release Notes

What the September 14, 2026 full launch added for Steam players.

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Version 1.0

Tenebris: Terra Incognita left Early Access and launched version 1.0 on September 14, 2026. Phantasmica Studios positioned the update as the culmination of nearly two years of EA feedback: a wider hero fantasy, heavier late-game monsters, and systems polished enough to call the expedition “finished” while still leaving room for future add-ons. This page translates the player-facing promises into practical checklist language for commanders restarting or continuing on Steam PC.

Headline numbers

  • 23 heroes with individual talent trees (store and dev posts emphasize the jump from the smaller EA set).
  • Roughly 500 skills when you count passives, actives, basics, and unlock overlays—developers cited 414 passive/active talents across 23 trees before extras.
  • 17 bosses called out on the Steam page as the terrifying end of the combat fantasy.
  • About 48 story missions in the expanded 1.0 campaign structure players should expect when planning a full clear.
  • 10 new subclasses designed to refresh play after ~40 hours rather than merely reskinning old kits.
  • A new biome inhabited by Necronoms—enemies with mechanics you must adapt to, not just higher HP bugs.
  • World bosses among the new boss set (dev logs described eight new bosses including three giant world bosses requiring well-leveled late teams).

Exact mission counts and naming can vary with how you classify side ops versus story beats; treat “48 story missions” as the planning figure used across this wiki’s 1.0 coverage.

Ten new subclasses — why they matter

The studio repeatedly said it did not want level-21 content to be “same hero, bigger numbers.” The ten new subclasses introduce unique mechanics that want specific team partners. Examples highlighted across pre-launch logs include armored fantasies such as Centurio and Phoenix, continued branching for classic lines, and specialists who change how a round is supposed to play (for example, heroes who want many kills in a single round versus bosses that spawn no adds).

Practical takeaway: rebuild your Best Squads plan. A Miles–Pellentes early core still teaches the game, but your late foursome should intentionally include at least one 1.0 specialty mechanic instead of four nostalgia EA builds.

Necronoms and the new biome

Necronoms are not just palette-swapped insects. Dev communication framed them as a biome full of unfamiliar rules that punish autopilot. Expect to re-evaluate burn, armor ignore, healer cleanses, and formation habits. If a tactic felt unstoppable in the Misty Wasteland, test it again before you commit scarce legendary gear.

Bring flexible tools: one precision deleter, one sustain piece, one durable frontliner, and one answer to packs or atypical defenses. Role language on Basic Classes still applies; the monsters changed more than the jobs.

World bosses and level-30 expectations

World bosses are long, mechanical, and geared toward high-level teams. Developers warned that these fights want the experience you earned across the campaign—not a fresh recruit with a shiny subclass icon. Hospital capacity, stimulant timing, and save discipline matter; see Difficulty Tips.

If you are under-leveled, farm preparation missions rather than bashing the world boss as a wall. Careers should already be online—review Career System if any hero is still sitting on an unspent level-11 unlock.

Systems polish called out around launch

Pre-launch communication also stressed:

  • Further talent polish on classic heroes (Sancto and others saw iterative reworks during the run-up).
  • Equipment drop and arsenal frustrations addressed across late EA patches leading into 1.0—the live arsenal favors fewer drops with higher quality.
  • QoL such as animation speed / fast-forward options to make replays less painful when saves cannot migrate.
  • Launch-week Steam discount messaging (commonly 25% in the first week posts).

Always verify live store pricing on Steam; wiki pages do not track regional deals minute-to-minute.

Save incompatibility (read this before you boot an EA file)

Because core mechanics, skills, and balance moved so far, old Early Access saves are not safely compatible with 1.0. The studio warned that force-loading outdated files could break bosses or crash the client. Practical implications:

  • Expect a fresh 1.0 campaign for a clean experience.
  • Keep manual backups if you insist on experimenting with migration.
  • Do not overwrite your only EA backup until you have read the Steam announcement pinned for the launch.

That sting is real—nearly two years of sorties can vanish—but the rest of this page exists so the replay is intentional instead of lost.

Animation fast-forward and replay respect

Version 1.0 ships pacing tools so commanders restarting after the wipe are not trapped watching every early Misty Wastes wind-up at full length. Turn on animation fast-forward / speed options when you already know a mission’s opener. Pair that QoL with a tighter campaign plan on Story Walkthrough so the second run spends time on decisions, not dead air.

Launch-week 25% Steam discount

Launch communication highlighted a first-week 25% Steam discount around the 14 September 2026 release. Treat that as time-limited store messaging—regional prices, endings, and stacked events change. Check the live purchase panel on Steam (linked from Official Links) rather than assuming the wiki still mirrors today’s checkout.

Legendary and mythic gear unlock levels

The 1.0 gear ladder matches career power spikes:

  • Legendary-quality upgrades become the realistic target around level 21 content—the same era as major second-row career identity.
  • Mythic (red) pieces come into play around level 30, timed for world-boss preparation rather than Misty Wastes tourism.

Outfit philosophy, shop-versus-drop routing, and early priorities are expanded on Equipment & Arsenal. Do not chase mythic while your tank still wears starter plates.

Necronoms and world bosses — late-game reminder

Necronoms are not palette-swapped wasteland bugs. Their biome rules punish autopilot burn/taunt habits that carried earlier maps. World bosses among the expanded 17-boss set want ~level 30 teams, hospital capacity, stimulant discipline, and coordinated builds—not a fresh subclass icon on an undergeared recruit.

Before you schedule those icons:

  1. Refresh loadouts via Equipment & Arsenal.
  2. Pace story versus side farms with Story Walkthrough.
  3. Rehearse combo and armor habits on Combat Tactics.
  4. Confirm difficulty economy on Difficulty Tips.

What to do on day one of 1.0

  1. Confirm controls and formation habits via Controls.
  2. Start a fresh save unless you fully accept crash/boss-break risk on EA files.
  3. Enable animation fast-forward for content you already know.
  4. Relearn the five basics on Basic Classes.
  5. Plan promotions with Career System.
  6. Set investment priority using the Hero Tier List and Builds.
  7. Track older context on Patch History so you know which scars EA left.

How this wiki will treat 1.0 going forward

Post-launch hotfixes may still nudge numbers. When they do, the Updates Hub remains the index, while tier and squad pages absorb gameplay advice. Official truth stays on Steam and the channels listed under Official Links.

Version 1.0 is the intended full fantasy: Solaris as home base, twenty-three doctrines to master, seventeen bosses to out-think, and a planet that keeps inventing worse bugs. Good hunting, lieutenant.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What day did 1.0 launch?

September 14, 2026 on Steam.

How many heroes does 1.0 include?

23 heroes with full talent trees, including ten new subclasses added for the release wave.

What are Necronoms?

A new biome’s enemy family with unique mechanics that require adapted tactics beyond older bug packs.

Will my Early Access save work?

Often not safely. Old EA saves are incompatible with 1.0 systems and can crash or break bosses—start fresh, enable animation fast-forward, and keep backups.

Where should I rebuild my squads?

Start with Best Squads and the Hero Tier List, then unlock careers intentionally for late specialists like Centurio and Phoenix.